// blog

Thoughts & writeups.

Deep dives into projects, tools, and things I've learned along the way.

Anjin

Free desktop alternative to Crosshair X. Tauri 2.0 app with a Rust backend that paints a transparent always-on-top overlay anywhere on screen, customisable down to per-line shape, opacity, thickness, gap, rotation, and blur. System tray, click-through, global hotkeys (Ctrl+Alt+X to toggle, Ctrl+Alt+R to reposition). Express + Mongo + BetterAuth backend for the community library.

taurirustreactoverlaycrosshairgaming

4 May 2026

Perception Claude Proxy

OpenAI-compatible HTTP proxy that forwards /v1/chat/completions to the Claude Agent SDK. Lets Perception (or Cursor, Continue, anything OpenAI-format) drive a Claude subscription instead of paying per-token through the Anthropic API. Persistent SDK sessions, opus → sonnet → haiku auto-fallback, per-project context, 1M-context beta, FS tools across every drive.

claudemcpopenai-apianthropic-sdkreverse-engineeringperception

4 May 2026

Dumpception

Universal SDK dumper and web viewer. AngelScript script inside Perception attaches to a live process, walks the runtime type system for whichever engine it detects (Unreal Engine 3 → 5.7, Source 1, Source 2, Unity Mono, Unity IL2CPP), and uploads structured class/struct/enum data to a SvelteKit web app. Browse with inheritance chains, clickable type links, and full-text search. MongoDB storage.

reverse-engineeringunreal-enginesource-engineunityangelscriptperceptionsveltekitmongodb

30 Mar 2026

Prestiger

Electron app that beats Dead by Daylight's bloodweb grind. Local MITM proxy lifts the session token from the game's HTTPS traffic, then the prestige engine drives the bloodweb API directly – pathfinding, sniping specific perks, farming, tome auto-complete. Steam, Epic, and Xbox.

electronreverse-engineeringpathfindingdead-by-daylightmitmautomation

1 Mar 2026

RE MCP

MCP server that gives Claude direct access to a live process – memory r/w, pattern scans, Zydis disasm, Unicorn x86-64 emulation, PE parsing, xrefs, Unreal Engine helpers. 100+ primitives that Claude chains on its own.

reverse-engineeringmcpai-toolingangelscriptperceptionunreal-engine

10 Feb 2026

Cloud Radar

AngelScript script reads CS2 memory, ships it to a Bun server over a binary WebSocket protocol, and a SvelteKit dashboard renders the players on a 2D canvas. About 1KB per frame at 60fps, 64 players.

reverse-engineeringwebsocketsangelscriptsveltekitbinary-protocolgame-hacking

28 Dec 2025

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