// projects

Things I've built.

23 projects

A collection of projects, tools, and experiments I've worked on.

02 2026 writeup

Perception Claude Proxy

OpenAI-compatible HTTP proxy that forwards /v1/chat/completions to the Claude Agent SDK. Lets Perception (or Cursor, Continue, anything OpenAI-format) drive a Claude subscription instead of paying per-token through the Anthropic API. Persistent SDK sessions, opus → sonnet → haiku auto-fallback, per-project context, 1M-context beta, FS tools across every drive.

node.jsclaude agent sdkexpressjavascript
03 2026 writeup

Cloud Radar

AngelScript script reads CS2 memory, ships it to a Bun server over a binary WebSocket protocol, and a SvelteKit dashboard renders the players on a 2D canvas. About 1KB per frame at 60fps, 64 players.

sveltekittypeScriptmongodbwebsocketdocker
04 2026 writeup

RE MCP

MCP server that hands Claude a live process. Sits on top of Perception and exposes 100+ RE primitives – memory r/w, pattern scans, Zydis disasm, Unicorn x86-64 emulation, PE parsing, xrefs, UE helpers. Claude chains them autonomously.

node.jsmcp sdkangelscriptexpresszydisunicornwebsocket
05 2026 writeup

Prestiger

Electron app that beats Dead by Daylight's bloodweb grind. Local MITM proxy lifts the session token from the game's HTTPS traffic, then the prestige engine drives the bloodweb API directly – pathfinding, sniping specific perks, farming, tome auto-complete. Steam, Epic, and Xbox.

electronnode.jsreacttypescripttailwind cssradix uivite
06 2026 writeup

Ded By Daylight

Built on Perception's AngelScript API. Reads UE5 game memory to render survivor/killer & world esp elements for Steam/EGS/Xbox versions.

angelscriptperceptionida proreunreal engine
07 2026 writeup

Dumpception

Universal SDK dumper and web viewer. AngelScript script inside Perception attaches to a live process, walks the runtime type system for whichever engine it detects (Unreal Engine 3 → 5.7, Source 1, Source 2, Unity Mono, Unity IL2CPP), and uploads structured class/struct/enum data to a SvelteKit web app. Browse with inheritance chains, clickable type links, and full-text search. MongoDB storage.

angelscriptperceptionsveltekitmongodbunreal engineunitysource enginetypescriptdocker
08 2026

yAuctions

Simple, Lightweight & Efficient Auctions Plugin for Minecraft 1.21.11

kotlinjdkmongodb
09 2026

FathomClaim

Paid commission for the Fathom Network. Land claims plugin for their survival gamemode.

kotlinmysqljdk
10 2026

FathomCore

Paid commission for the Fathom Network. Core plugin handling staff commands, essentials, spawners, NPCs, and the rest of the network's day-to-day.

kotlinjdkmongodb
11 2026

Osaragi

Personal Discord Bot for my Script Discord, handles polling Game & EAC Updates, Agentic Moderation, Giveaways, Tickets and more.

typescriptmongodbdiscord.jsdockerbun
12 2026

nmc-cli

CLI that pulls a Minecraft user's NameMC profile from their UUID. Hits the Mojang API for the username, then uses FlareSolverr to slip past NameMC's Cloudflare and print the stats.

kotlinsdkflaresolverr
13 2026

packet-scraper

simple rust web scraper for pulling yarn/mojang/spigot mappings in json format from mappings.dev

rustscrapingrequests
14 2026

MCTiers

A simple plugin for checking a users tier ratings on mctiers.com and displaying the info in chat

javajdkapi
15 2026

advSensitvity

A client-side Fabric mod for precise mouse sensitivity control via commands.

fabricjavajdk
16 2026

clicker

simple clicker using ahk to not get kicked for inactivity in a variety of games.

autohotkey
17 2026

sticker-fix

SourcePawn plugin that hooks the SendPlayerItemFound user message and blocks it, killing the sticker crash exploit on CS:GO servers.

sourcepawn
18 2026 writeup

Anjin

Free desktop alternative to Crosshair X. Tauri 2.0 app with a Rust backend that paints a transparent always-on-top overlay anywhere on screen, customisable down to per-line shape, opacity, thickness, gap, rotation, and blur. System tray, click-through, global hotkeys (Ctrl+Alt+X to toggle, Ctrl+Alt+R to reposition). Express + Mongo + BetterAuth backend for the community library.

taurirustreacttypescriptvitetailwind cssshadcnexpressmongodbbetter auth
19 2026

H1Z1 ROTK: Unlock-all

An in-process cosmetics changer for H1Z1 (the ROTK / Z1 build). Every skin in the game's own cosmetics screen is selectable, a click applies it, the choice persists across sessions and shows on the lobby character and the in-match model. Client-side only: nothing is sent to the server, and other players see the server's view of you. There is no client-side way around that on a server that keys cosmetics on owned item instances.

rust
20 2026

utsusemi

Rust-based CLI Application for using Residential Proxies from Webshare on your Desktop

rust
21 2026

ObsidianUltra-Rust

A Rust port of the Obsidian Roblox UI library: the same retained object model (window -> tabs -> groupboxes -> elements with handles, set_value, listeners and global Toggles/Options registries), the same look, drawn with egui's painter. Runs standalone (eframe) or inside any egui host, including DirectX overlay hooks.

rust
22 2026

rust-virtual-cam

Share your desktop as a webcam on Windows 11. DeskCam adds a camera named "DeskCam (Windows Virtual Camera)" that streams one of your monitors, so you can pick it in Discord, OBS, AMD Privacy View, browsers, or any other app that uses a camera.

23 2026 writeup

CUE4Parse-MCP

I built CUE4Parse-MCP so an AI assistant can search a game's cooked assets, inspect what it finds, and export meshes, textures or animations to disk. The idea is to ask for something like "find Brimstone's third-person mesh and export it as glTF", then let the assistant work through the actual asset paths instead of guessing them.

csmcp