AngelScript LSP
Pre-configured AngelScript language server for Perception.cx. Install it and you're writing scripts – no setup. Built on @sashi0034's angel-lsp.
// projects
23 projects
A collection of projects, tools, and experiments I've worked on.
Pre-configured AngelScript language server for Perception.cx. Install it and you're writing scripts – no setup. Built on @sashi0034's angel-lsp.
OpenAI-compatible HTTP proxy that forwards /v1/chat/completions to the Claude Agent SDK. Lets Perception (or Cursor, Continue, anything OpenAI-format) drive a Claude subscription instead of paying per-token through the Anthropic API. Persistent SDK sessions, opus → sonnet → haiku auto-fallback, per-project context, 1M-context beta, FS tools across every drive.
AngelScript script reads CS2 memory, ships it to a Bun server over a binary WebSocket protocol, and a SvelteKit dashboard renders the players on a 2D canvas. About 1KB per frame at 60fps, 64 players.
MCP server that hands Claude a live process. Sits on top of Perception and exposes 100+ RE primitives – memory r/w, pattern scans, Zydis disasm, Unicorn x86-64 emulation, PE parsing, xrefs, UE helpers. Claude chains them autonomously.
Electron app that beats Dead by Daylight's bloodweb grind. Local MITM proxy lifts the session token from the game's HTTPS traffic, then the prestige engine drives the bloodweb API directly – pathfinding, sniping specific perks, farming, tome auto-complete. Steam, Epic, and Xbox.
Built on Perception's AngelScript API. Reads UE5 game memory to render survivor/killer & world esp elements for Steam/EGS/Xbox versions.
Universal SDK dumper and web viewer. AngelScript script inside Perception attaches to a live process, walks the runtime type system for whichever engine it detects (Unreal Engine 3 → 5.7, Source 1, Source 2, Unity Mono, Unity IL2CPP), and uploads structured class/struct/enum data to a SvelteKit web app. Browse with inheritance chains, clickable type links, and full-text search. MongoDB storage.
Simple, Lightweight & Efficient Auctions Plugin for Minecraft 1.21.11
Paid commission for the Fathom Network. Land claims plugin for their survival gamemode.
Paid commission for the Fathom Network. Core plugin handling staff commands, essentials, spawners, NPCs, and the rest of the network's day-to-day.
Personal Discord Bot for my Script Discord, handles polling Game & EAC Updates, Agentic Moderation, Giveaways, Tickets and more.
CLI that pulls a Minecraft user's NameMC profile from their UUID. Hits the Mojang API for the username, then uses FlareSolverr to slip past NameMC's Cloudflare and print the stats.
simple rust web scraper for pulling yarn/mojang/spigot mappings in json format from mappings.dev
A simple plugin for checking a users tier ratings on mctiers.com and displaying the info in chat
A client-side Fabric mod for precise mouse sensitivity control via commands.
SourcePawn plugin that hooks the SendPlayerItemFound user message and blocks it, killing the sticker crash exploit on CS:GO servers.
Free desktop alternative to Crosshair X. Tauri 2.0 app with a Rust backend that paints a transparent always-on-top overlay anywhere on screen, customisable down to per-line shape, opacity, thickness, gap, rotation, and blur. System tray, click-through, global hotkeys (Ctrl+Alt+X to toggle, Ctrl+Alt+R to reposition). Express + Mongo + BetterAuth backend for the community library.
An in-process cosmetics changer for H1Z1 (the ROTK / Z1 build). Every skin in the game's own cosmetics screen is selectable, a click applies it, the choice persists across sessions and shows on the lobby character and the in-match model. Client-side only: nothing is sent to the server, and other players see the server's view of you. There is no client-side way around that on a server that keys cosmetics on owned item instances.
Rust-based CLI Application for using Residential Proxies from Webshare on your Desktop
A Rust port of the Obsidian Roblox UI library: the same retained object model (window -> tabs -> groupboxes -> elements with handles, set_value, listeners and global Toggles/Options registries), the same look, drawn with egui's painter. Runs standalone (eframe) or inside any egui host, including DirectX overlay hooks.
Share your desktop as a webcam on Windows 11. DeskCam adds a camera named "DeskCam (Windows Virtual Camera)" that streams one of your monitors, so you can pick it in Discord, OBS, AMD Privacy View, browsers, or any other app that uses a camera.
I built CUE4Parse-MCP so an AI assistant can search a game's cooked assets, inspect what it finds, and export meshes, textures or animations to disk. The idea is to ask for something like "find Brimstone's third-person mesh and export it as glTF", then let the assistant work through the actual asset paths instead of guessing them.