// projects
Things I've built.
A collection of projects, tools, and experiments I've worked on.
Pre-configured AngelScript language server for Perception.cx. Install it and you're writing scripts – no setup. Built on @sashi0034's angel-lsp.
view case study →OpenAI-compatible HTTP proxy that forwards /v1/chat/completions to the Claude Agent SDK. Lets Perception (or Cursor, Continue, anything OpenAI-format) drive a Claude subscription instead of paying per-token through the Anthropic API. Persistent SDK sessions, opus → sonnet → haiku auto-fallback, per-project context, 1M-context beta, FS tools across every drive.
view case study →AngelScript script reads CS2 memory, ships it to a Bun server over a binary WebSocket protocol, and a SvelteKit dashboard renders the players on a 2D canvas. About 1KB per frame at 60fps, 64 players.
view case study →RE MCP
MCP server that hands Claude a live process. Sits on top of Perception and exposes 100+ RE primitives – memory r/w, pattern scans, Zydis disasm, Unicorn x86-64 emulation, PE parsing, xrefs, UE helpers. Claude chains them autonomously.
view case study →Electron app that beats Dead by Daylight's bloodweb grind. Local MITM proxy lifts the session token from the game's HTTPS traffic, then the prestige engine drives the bloodweb API directly – pathfinding, sniping specific perks, farming, tome auto-complete. Steam, Epic, and Xbox.
view case study →Built on Perception's AngelScript API. Reads UE5 game memory to render survivor/killer & world esp elements for Steam/EGS/Xbox versions.
view case study →Universal SDK dumper and web viewer. AngelScript script inside Perception attaches to a live process, walks the runtime type system for whichever engine it detects (Unreal Engine 3 → 5.7, Source 1, Source 2, Unity Mono, Unity IL2CPP), and uploads structured class/struct/enum data to a SvelteKit web app. Browse with inheritance chains, clickable type links, and full-text search. MongoDB storage.
view case study →yAuctions
Simple, Lightweight & Efficient Auctions Plugin for Minecraft 1.21.11
view case study →FathomClaim
Paid commission for the Fathom Network. Land claims plugin for their survival gamemode.
view case study →FathomCore
Paid commission for the Fathom Network. Core plugin handling staff commands, essentials, spawners, NPCs, and the rest of the network's day-to-day.
view case study →Personal Discord Bot for my Script Discord, handles polling Game & EAC Updates, Agentic Moderation, Giveaways, Tickets and more.
view case study →CLI that pulls a Minecraft user's NameMC profile from their UUID. Hits the Mojang API for the username, then uses FlareSolverr to slip past NameMC's Cloudflare and print the stats.
view case study →simple rust web scraper for pulling yarn/mojang/spigot mappings in json format from mappings.dev
view case study →A simple plugin for checking a users tier ratings on mctiers.com and displaying the info in chat
view case study →A client-side Fabric mod for precise mouse sensitivity control via commands.
view case study →simple clicker using ahk to not get kicked for inactivity in a variety of games.
view case study →SourcePawn plugin that hooks the SendPlayerItemFound user message and blocks it, killing the sticker crash exploit on CS:GO servers.
Free desktop alternative to Crosshair X. Tauri 2.0 app with a Rust backend that paints a transparent always-on-top overlay anywhere on screen, customisable down to per-line shape, opacity, thickness, gap, rotation, and blur. System tray, click-through, global hotkeys (Ctrl+Alt+X to toggle, Ctrl+Alt+R to reposition). Express + Mongo + BetterAuth backend for the community library.
view case study →